﻿#include "stdafx.h"
#include "GameTask.h"

GameTask::GameTask()
{
	//初始化任务列表
	int iIndex = 0;
	m_OriTaskArray.SetAtGrow(iIndex++, CString(L"挑战Boss"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"申请帮会"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"除暴安良"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"机关城"));

	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"山河地理图"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"战备环任务"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"同福闯天关"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"白驼山谷"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"盗圣惊梦"));


	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"[挑战]同福闯天关"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"[挑战]盗圣惊梦"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"[挑战]白驼山谷"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"领邮件"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"领福利"));

	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"技能加点"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"装备升级"));

	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"装备精炼"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"装备铸造"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"宝石镶嵌"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"萌新攻略"));

	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"挖矿钓鱼捕猎"));

	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"统计金币"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"清理背包"));
	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"贩卖物品"));

	//m_OriTaskArray.SetAtGrow(iIndex++, CString(L"领活跃度奖励"));


	//一键起号
	iIndex = 0;
	m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString(L"挑战Boss"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString(L"申请帮会"));

	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString(L"盗圣惊梦"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString(L"白驼山谷"));


	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString(L"领邮件"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString(L"领福利"));

	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("技能加点"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("装备升级"));

	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("装备精炼"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("装备铸造"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("萌新攻略"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("自动买药"));
	//m_OneKeyMainTaskArray.SetAtGrow(iIndex++, CString("领活跃度奖励"));


	//一键日常
	iIndex = 0;
	m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString(L"挑战Boss"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString(L"学院任务"));

	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("领邮件"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("领福利"));

	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("技能加点"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("装备升级"));

	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("装备精炼"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("装备铸造"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("宝石镶嵌"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("萌新攻略"));

	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("挖矿钓鱼捕猎"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("领活跃度奖励"));

	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("统计金币"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("清理背包"));
	//m_OneKeyDailyTaskArray.SetAtGrow(iIndex++, CString("贩卖物品"));

	//加好友
	m_OneKeyAddFriend.SetAtGrow(0, CString(L"加好友"));

	//清理封号|未知
	m_OneKeyClear.SetAtGrow(0, CString("清理封号未知"));
}

GameTask::~GameTask()
{
}
